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KNIGHTS' CONQUEST: WORLD CHAMPION

Thank you for visiting Knights' Conquest by Felix, J. If you have any questions, please don't hesitate to ask. Thank you for your support; enjoy the game!

LORE

The year is E976, a world ruled under one banner—the banner of the fiery lion, symbolizing power, wisdom, and strength. You are a mere vagrant searching for better opportunities in life. Most of your life, you lived as a myrmidon, a mercenary with no loyalty or allegiance to anyone or anything other than gold. However, as you grow older, you find yourself longing for more. Your ambitions lead you to Homestead, the forgotten fortress. There you initiate your new quest: to challenge the world’s champions one by one and achieve your ultimate goal—knighthood and all its spoils. Your ambitions will either make or break you. You’re ready to die trying.

WORLD

Mundus, or the world, is the realm where you find yourself. An array of 21 provinces set in the Middle Ages, ruled by one monarch, each with its own stronghold—a fortress built ages ago. The world mostly finds itself in peace, and knighthood is now merely a status, but still a well-paid job. Long gone are the days of castle sieges and bloody battlefields. Mankind is slowly evolving, and now it finds itself thriving in diplomacy. Duels have become a common sport in the realm, alongside jousting. Though they don’t come without their ails. Many citizens perish while engaging in such sports. They are not for the faint of heart or mind.

MECHANICS

When you enter the world, you’ll be taken to the Hero Menu. This is where you can utilize attribute points gained from leveling into specific attributes like Strength, Endurance, and Charisma.

  • Strength: Increases attack power, efficiently dealing more damage.
  • Endurance: Increases your resistance to physical attacks and increases your health.
  • Charisma: Governs how much others like you, increases payouts, and morale in a duel.

Attribute Points: Used to increase core attributes. Once used, an attribute point is no more.

Health Points: Your health represents life. Once your health is depleted to zero, it’s game over.

Experience Points: Governs how far you are from leveling and earning spendable attribute points.

Ranks: These work as status quo, vanity, and ego boosters. As you level up, you’ll acquire higher decorative ranks.

Gold: This is the world’s currency. You’ll need gold for services. You can also earn some in exchange for labor and winning duels.

SERVICES

Performing certain tasks is crucial to help ends meet. Despite the world being in peace, there’s turmoil in economics, and gold is slowly losing its value. This equals to high prices on everyday needs. It’s important to manage your gold wisely. Available jobs aren’t infinite, meaning one must take caution not to overspend needlessly.

Your local blacksmith may offer services like steel tempering. This technique can increase your blade’s sharpness, causing it to deal more damage. However, the amount of times a smith can temper a weapon is significantly limited. Once your sword reaches maximum improvement, you won’t be able to enhance it any further.

ITEMS

The most common item you’ll come across are Elixirs. These are life-saving concoctions that can replenish health and keep you from dying. Another item that you may find are scrolls of wisdom, which provide knowledge, instantly minimizing required experience to level up. Some of these items are available at local shops; others can be found by chatting with locals, trading, etc.

CHAMPIONS

Each Stronghold is guarded by a seasoned champion. These individuals were awarded their title by the King upon proving themselves worthy of it. In order to claim worthiness, you must visit each stronghold and defeat its champion. Only by acquiring 20 individual seals is that when you can be deemed worthy of entering Drakeheart Castle, the house of the 21st seal.

DUELS

Combat can be said to be the heart of Knights’ Conquest, aside from its many features. Duels take a different turn than most traditional role-playing games. Instead of doing the fight yourself, you must prepare or “Manage” your hero for combat. Entering combat ill-equipped will likely result in poor outcomes. The game uses a complex algorithm to take into account many factors to simulate realistic combat outcomes. Each duel will last for one minute. Once the duel starts, you’re unable to intervene until the battle is called. Knights’ Conquest isn’t about killing your opponent but more so about experiencing exciting, and at times, tense death-defying matches with AI-scalable opponents as you advance in your quest. Though, be advised, in rare occasions one combatant may perish.



GAME UPDATE #1

Knights' Conquest pre-release patch 1.1.0 is already included.

  • Minor UI improvements
  • Combat algorithm enhancements
  • Small rank-to-level tuning
  • New yield command
  • Fixed a game-breaking bug
  • Source code optimization
  • DLC compatibility enabled
Pragma Game Studio
StatusReleased
PlatformsWindows, macOS, Linux
Publisher
Release date Oct 13, 2022
AuthorFelix, J.
GenreRole Playing, Adventure
Tags2D, Atmospheric, Fantasy, Medieval, Relaxing, Singleplayer, Text based, Tabletop role-playing game, Turn-based Strategy
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityOne button
LinksHomepage

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Knights' Conquest - Windows.zip 89 MB
Knights' Conquest - Mac.zip 99 MB
Knights' Conquest - Linux.zip 89 MB

Comments

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I can't believe I paid TEN BUCKS for this..I have to pay more attention on itch it seems.

Umm, not to be mean, but there is no way this game is worth that much. Is there even a way to manually use Elixirs during combat? Seems to happen randomly. And there's just very little meat on the bones here, I mean it just, JUST passes as an actual game. I don't mean to slam you, I was interested in your work, but this is a borderline scam IMHO. After winning the first battle (which is far from a guarantee, there's hard level scaling) I can't get past the 2nd one, and it seems I've used up all the Work options at the Forge and Tempered my Strength as much as the game allows. I figured by opening up the 2nd fortress it would also unlock new Work/Temper options, but no. There's no new dialogue from Chat, which already only has like 3 or 4 MAX things to it. A little variety could actually make this an interesting game! But it seems it was made with the absolute least amount of 'content' possible and slapped a ten dollar pricetag on it.

Would love to be wrong. Enlighten me about what's going on here please? Thanks.

Thank you for your feedback. I’m sorry to hear you feel like you overpaid for Knights’ Conquest. Here’s a bit of good news moving forward, there’s a 400-page tabletop rpg in the works and you’ll have free access to it since you already purchased the game. Also, the game will be receiving few updates in 2023. All at no additional cost. Your support makes a huge difference.

Is this an 18+ game?

(1 edit)

Hello, I’ll be glad to assist you in making a more informed decision before your purchase. Please see the press release, where some more detail is discussed.

Ultimately the choice is yours whether or not Knights’ Conquest is the right product for you. Thank you for reaching out. 

https://knightstabletoprpg.com/knights-conquest-press-release